Audiogame Jam 2: October 6th - October 15th 2017

Audiogame Jam 2 logo

Audiogame Jam is a game jam event that challenges participants to make games that are playable without sight. It was created with the following goals:

  • to raise awareness of accessibility issues experienced by visually impaired people when playing videogames.

  • to encourage game developers to design their games with inclusivity and accessibility in mind.

  • to highlight the work of sight loss charities in helping visually impaired people access technology.

Games submitted should be playable without sight, relying almost entirely on audio.

When is Audiogame Jam 2?

Audiogame Jam 2 runs from 12:00 a.m. October 6th 2017 BST until 11:59 p.m. October 15th 2017 BST.

Where does it take place? 

As all games are submitted online you can participate anywhere. You're welcome to arrange your own meet ups and events. Let us know so we can help promote them.

Are there any local events taking place?

Yes! Game developers in Gran Canaria can register for Audiogame Jam Gran Canaria. You can find more information on how to register for the event in both English and Spanish on their GameJolt page

How do I submit my game?

Games are submitted via the Audiogame Jam 2 page at games portal Create an account, upload your game and add the tag #AudiogameJam2 to it's description and it will be submitted automatically. 

Is this for charity? Are any charities associated with Audiogame Jam?

We hope to raise money for charity and have a page on to allow people to donate to the Royal National Institute for Blind People (RNIB). RNIB is a UK-based  sight loss charity that provides many services to blind and visually impaired people, including assistance on accessing technology. We encourage people entering Audiogame Jam 2 to have friends, family or co-workers sponsor their game.

If you'd rather raise money for your own local sight loss charity let us know about it and we'll help spread the word.

How do I find out more about Audiogame Jam?

There are a few ways: